- #Star citizen hammerhead Patch#
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It's very easy to navigate with well marked signs in the hallways and floor paint, but the actual room layout makes no sense. My first impression is the layout is a mixed bag. This ship is takes the record for largest (combat) ship in game.
#Star citizen hammerhead Patch#
Starting with the most basic version of a medium to large ship will mean a very rough start unless you plan on spending more before the game launches.So the big star of the 3.3 patch is the Hammerhead Corvette.
#Star citizen hammerhead pro#
Pro Tip: Plan out your upgrades in advance.
#Star citizen hammerhead upgrade#
This problem gets much worse the further up you upgrade from the original.
#Star citizen hammerhead download#
Star Citizen Digital Download Mustang Alpha Starer Pack (Upgraded to Cutlass Black) If you upgrade the Mustang Alpha with the CCU system to a Cutlass Black you end up with: This should greatly reduce stockpiling of CCU's."Įxample: Mustang Alpha Starter Pack -> Ship Upgrade to -> Cutlass Black If you have a ship of equivalent value and you want to use store credit, you can of course melt it and purchase the store credit version. The first part is very simple, we will eliminate the $0 CCU from concept sales starting with this week’s sale. We’ve settled on a plan that will eliminate $0 CCUs without impacting the benefits of the CCU and melting systems in general. While we need to end the abuse of the $0 CCUs, we understand that these systems help all backers and reassure people who are just starting the game. It’s something that touches every part of Star Citizen.Īll of that said: we’ve spent some time thinking about options to address this, which don’t include an extra charge. The implications there are far-reaching: if Carracks are the most popular ship then we need to put more resources on exploration… if Buccaneers are everywhere then we need to build missions that will be challenging and fun for Bucc pilots. When we don’t know how many ships may be present at launch, this makes it much more difficult. We are getting to the point where we need to drill down deeper on things like ship rarity, overall dispersion and the like. There is also a potential design issue related to the number of ships in the universe at launch.
With a stock of $0 CCUs on their account, they can generate ships to sell to other users for their own profit. A very small number of users are creating a scenario where they can get a limited ship in the future, without having put any value towards the right to do so. Some people have thousands of $0 CCU's on their account at this time, which is clearly an abuse of the system. 1.05 million of these are $0 ‘cross trades’ and the vast majority of these are held, unused, by significantly less than one percent of Star Citizen backers. As we previously stated, there are more than 1.1 million unused CCUs in the system today. "We have identified an issue related to the stockpiling of $0 CCU's. In CIG's own words from this post about CCUs from Zyloh May 16th 2017. However, the system was abused and players stockpiled large numbers of unused $0 CCUs. This was known as a $0 CCU and CIG have clearly stated that the CCU system is provided as a temporary measure to allow players to change ships they purchased that they really were not happy with. No, it is not possible to Cross Chassis Upgrade to a ship of the same price.